Southfield
Weird farming meets silly physics in Southfield!
This UI was a lot of fun to design for, with lots of wobbly, imperfect lines and shapes to reflect the game's physics-based mechanics!
With this game, I had the mammoth task of creating a control scheme that combined the gameplay mechanics of survival games, farming and building. To accomplish this, I built myself a tool called PadCrafter! Like the Game UI Database, this is now used by game studios all over the world!
- 2024
- UI/UX Design
- Radical Forge
System Menus
Gameplay
Resource Management
Player Menu
Wireframes












