Southfield

Weird farming meets silly physics in Southfield!

This UI was a lot of fun to design for, with lots of wobbly, imperfect lines and shapes to reflect the game's physics-based mechanics!

With this game, I had the mammoth task of creating a control scheme that combined the gameplay mechanics of survival games, farming and building. To accomplish this, I built myself a tool called PadCrafter! Like the Game UI Database, this is now used by game studios all over the world!

  • 2024
  • UI/UX Design
  • Radical Forge


System Menus

Load Slot:

News Screen:



Gameplay



Resource Management

Inventory:

Crafting:

Shop:

Confirm Purchase:



Player Menu

Badges:

Stats:

Codex:

Codex Info Panel:



Wireframes